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accessReadonly
assignedReadonly
ATTRIBUTE_Readonly
attributesReadonly
attributeReadonly
baseURIReturns node's node document's document base URL.
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CDATA_node is a CDATASection node.
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childReadonly
childReturns the children.
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childrenReturns the child elements.
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classAllows for manipulation of element's class content attribute as a set of whitespace-separated tokens through a DOMTokenList object.
Returns the value of element's class content attribute. Can be set to change it.
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clientReadonly
clientReadonly
clientReadonly
clientReadonly
COMMENT_node is a Comment node.
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contentReadonly
datasetReadonly
DOCUMENT_node is a DocumentFragment node.
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DOCUMENT_node is a document.
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DOCUMENT_Set when other is a descendant of node.
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DOCUMENT_Set when other is an ancestor of node.
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DOCUMENT_Set when node and other are not in the same tree.
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DOCUMENT_Set when other is following node.
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DOCUMENT_Readonly
DOCUMENT_Set when other is preceding node.
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DOCUMENT_node is a doctype.
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ELEMENT_node is an element.
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ENTITY_Readonly
ENTITY_Readonly
firstReturns the first child.
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firstReturns the first child that is an element, and null otherwise.
Returns the value of element's id content attribute. Can be set to change it.
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isReturns true if node is connected and false otherwise.
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isReadonly
lastReturns the last child.
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lastReturns the last child that is an element, and null otherwise.
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localReturns the local name.
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namespaceURIReturns the namespace.
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nextReturns the first following sibling that is an element, and null otherwise.
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nextReturns the next sibling.
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nodeReturns a string appropriate for the type of node.
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nodeReturns the type of node.
Optional
nonceReadonly
NOTATION_Readonly
offsetReadonly
offsetReadonly
offsetReadonly
offsetReadonly
offsetFires when the user aborts the download.
An XRSessionEvent of type beforexrselect is dispatched on the DOM overlay element before generating a WebXR selectstart input event if the -Z axis of the input source's targetRaySpace intersects the DOM overlay element at the time the input device's primary action is triggered.
Fires when the object loses the input focus.
Occurs when playback is possible, but would require further buffering.
Fires when the contents of the object or selection have changed.
Fires when the user clicks the left mouse button on the object
Fires when the user clicks the right mouse button in the client area, opening the context menu.
Fires when the user double-clicks the object.
Fires on the source object continuously during a drag operation.
Fires on the source object when the user releases the mouse at the close of a drag operation.
Fires on the target element when the user drags the object to a valid drop target.
Fires on the target object when the user moves the mouse out of a valid drop target during a drag operation.
Fires on the target element continuously while the user drags the object over a valid drop target.
Fires on the source object when the user starts to drag a text selection or selected object.
Occurs when the duration attribute is updated.
Occurs when the media element is reset to its initial state.
Occurs when the end of playback is reached.
Fires when an error occurs during object loading.
Fires when the object receives focus.
Fires when the user presses a key.
Fires when the user presses an alphanumeric key.
Fires when the user releases a key.
Fires immediately after the browser loads the object.
Occurs when media data is loaded at the current playback position.
Occurs when the duration and dimensions of the media have been determined.
Occurs when Internet Explorer begins looking for media data.
Fires when the user clicks the object with either mouse button.
Fires when the user moves the mouse over the object.
Fires when the user moves the mouse pointer outside the boundaries of the object.
Fires when the user moves the mouse pointer into the object.
Fires when the user releases a mouse button while the mouse is over the object.
Occurs when playback is paused.
Occurs when the play method is requested.
Occurs when the audio or video has started playing.
Occurs to indicate progress while downloading media data.
Occurs when the playback rate is increased or decreased.
Fires when the user resets a form.
Fires when the user repositions the scroll box in the scroll bar on the object.
Occurs when the seek operation ends.
Occurs when the current playback position is moved.
Fires when the current selection changes.
Occurs when the download has stopped.
Occurs if the load operation has been intentionally halted.
Occurs to indicate the current playback position.
Optional
ontouchcancelOptional
ontouchendOptional
ontouchmoveOptional
ontouchstartOccurs when the volume is changed, or playback is muted or unmuted.
Occurs when playback stops because the next frame of a video resource is not available.
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ownerReturns the node document. Returns null for documents.
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parentReturns the parent element.
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parentReturns the parent.
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partReadonly
prefixReturns the namespace prefix.
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previousReturns the first preceding sibling that is an element, and null otherwise.
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previousReturns the previous sibling.
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PROCESSING_node is a ProcessingInstruction node.
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scrollReadonly
scrollReadonly
shadowReadonly
shadowReturns element's shadow root, if any, and if shadow root's mode is "open", and null otherwise.
Returns the value of element's slot content attribute. Can be set to change it.
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styleReadonly
tagReturns the HTML-uppercased qualified name.
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TEXT_node is a Text node.
Static
observedProtected
addCSSOptional
options: boolean | AddEventListenerOptionsReturns the first (starting at element) inclusive ancestor that matches selectors, and null otherwise.
Optional
options: AppendOptionsOptional
options: AppendOptionsGet the first available puzzle Object3D
. This can be inserted into
another three.js
scene, essentially "adopting" it from the
TwistyPlayer
's scenes while still allowing the TwistyPlayer
to animate
it. The function returns a Promise
that returns if and when the
Object3D
is available, and accepts a callback that is called whenever a
render is scheduled for the puzzle (essentially, if something about the
puzzle has changed, like its appearance or current animated state).
Note:
cubing.js
may change significantly, so it is not
guaranteed that a three.js
Object3D
will be available from the main
thread in the future.three.js
puzzle object (once one
exists). If you change e.g. the puzzle
config for the player, then the
object will currently become stale. This may be replaced with more
convenient behaviour in the future.Optional
puzzleRenderScheduledCallback: (() => void)Returns a HTMLCollection of the elements in the object on which the method was invoked (a document or an element) that have all the classes given by classNames. The classNames argument is interpreted as a space-separated list of classes.
Returns the first element that is a descendant of node that matches selectors.
Returns all element descendants of node that match selectors.
Protected
removeCSSOptional
options: boolean | EventListenerOptionsDisplays element fullscreen and resolves promise when done.
When supplied, options's navigationUI member indicates whether showing navigation UI while in fullscreen is preferred or not. If set to "show", navigation simplicity is preferred over screen space, and if set to "hide", more screen space is preferred. User agents are always free to honor user preference over the application's. The default value "auto" indicates no application preference.
Optional
options: FullscreenOptionsIf force is not given, "toggles" qualifiedName, removing it if it is present and adding it if it is not present. If force is true, adds qualifiedName. If force is false, removes qualifiedName.
Returns true if qualifiedName is now present, and false otherwise.
Optional
force: boolean
TwistyPlayer is the heart of
cubing.js
. It can be used to display a puzzle on a web page like this:You can also construct it directly in JavaScript:
See https://js.cubing.net/cubing/ for more examples.